I have two games lined up for classes when they begin next month. I have been reading and exploring on ways to up the experiential level in a boring class setting.

Classcraft looked cool at first. Making classroom behavior into a group-based RPG fit right into my small group structure for teaching and interaction.  I considered my audience of college women and started to doubt whether they were familiar with MMORPGs. They could always ask their brothers, or even fathers. I asked in my class and happily about 25% (6/24) had played a similar type game on their Playstation or phone before. I was also wary about the thing being just a juiced up behaviorist trick, with the gold stars wrapped up in a pretty package. Not after the research. It is used in 20,000 schools. Granted, most of those are Jr. hi and HS, but close enough. The features lead to team-building and if my students can do that in English, perfect. I can build in using English as part of the settings as well. There are random events which spice up things, and make them more real. The only thing that still worries me is the reliance on competition, of which my students don’t have much of. Yet. Good for my first-year speaking and listening class.

Fantasy Geopolitics is a game to stimulate conversation about the world, about geography, and mostly about the news. I know my students are not familiar with Fantasy Football, but the concept I think they will latch onto quite easily. Instead of making up a team of football players at the beginning of the season, students choose a “team” or collection of countries (for my class, each student can pick 6). Then each class thereafter they can trade countries instead of players during the weekly “draft” at the beginning of class. The neat thing is that the countries are all rated by how much they appear in the New York Times. So instead of getting a hot running back for your team, you will be looking to see which countries have wars, revolutions, economic upheavals or other reasons to get in the news. After the first 3 weeks or so, goes the research, students start looking for signs that a country is ready to burst onto the newsfront, an embroiling scandal or whatnot. Each week, students are then rated on how much their exposure goes up or down. This means students need to keep reading each week. We use Newsela for graded reading access to news, but students can also look at authentic headlines in the NYTimes. The developer started with a Kickstarter campaign, but now the game resides at FANschool.org. They have other version of politics in general, and one for elections, but my students need geopolitics more.

Both of these games were featured in one of the best games for education books I have read in years. The Game Believes in You by Greg Toppo has a dozen chapters, each using an exemplary software to show how games belong in and improve education. I will show my colleague who teaches English Literature the endless runner game Stride and Prejudice. Still in development is Eoghan (pronounced owen) Kidney’s VR (virtual reality) adaptation of Jame’s Joyce’s Ulysses. This has been in development for 3 years since getting money on FundIt, similar to Kickstarter, and it looks like a group at Boston U is starting up something similar called Joycestick (get it?). We can learn empathy and great storytelling through Inanimate Alice. Another way to center your thinking and do literature at the time is the game Walden, a game, now out in Apha ($18). We live in Thoreau’s world and learn to become more self-reliant and negotiate society on our own terms. Finally, we learn how to throw trucks and run like a chicken using our brains and an EEG collar as the only interface. What this really does is work like Ritalin or Adderall (the games are still in trial) to focus attention.

Each of these games is an example of a different kind of software, each addressing a different kind of learning. The book is highly recommended. As soon as I finish reading the book, off I am to develop the first two to fit into my class, and have fun with the others.